Hello!

I'm Franz Dar
A passionate Game Developer.

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About Me

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I'm a Game Developer who is passionate about creating awe-inspiring game experiences through art and code. I love the challenge of putting a team's creative vision out there into the world to be experienced by a wide-range of audiences.

I always pay great attention to detail in the design and development of my projects. I enjoy collaborating with teams to create compelling games that can ultimately make an impact in the game industry.

I'm always on the lookout for interesting projects to work on. Feel free to reach out to me.

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Projects

Intrusion: Save Yourself

Platform: Windows
Build: Unity3D-HDRP / C#


Developed by Nervesmith Studios.

Intrusion is a first-person, psychological-horror game that aims to rectify the lack of mental health awareness by allowing the audience to experience what it feels like to be in the shoes of someone who is suffering from a mental illness.

Within the project, I took the role of directing the team and managing the project. I also lead various roles in terms of game design, technical or programming management, and quality assurance. Mainly, I created the game's level designs and integrated core gameplay features and systems. I also led the visual direction of the game through utilizing different tools available in Unity's High Definition Render Pipeline.

Curse & Cures

Platform: Windows
Build: Unity2D / C#


Developed by Matrix Productions.

Curse & Cures is a 2D platformer that focuses on backtracking and shifting level designs to keep the player on their toes. It features a young boy who sets out to find a cure for his sick mother as well as finding his missing older brother.

Within the project, I took the role of directing the team and leading both the creatives and programming department. I also created the game's level design and integrated core gameplay systems such as animations, events, enemy behavior, and physics.

Deceived

Platform: Windows
Build: Unity2D / C#


Developed by G2 Entertainment.

Deceived is a visual novel that focuses on the player's dialogue choices for its story progression. It features stunning traditional anime or manga art style characters and environments made by digital animation students.

Within the project, I took the role of developing the game as the team is only composed of digital animation students with me as the sole game development student. I integrated all of the game's core gameplay systems such as events and dialogue as well as UI design.

Galaxy Game

Platform: Windows
Build: Unity2D / C#


Solo Project.

Galaxy Game is a casual puzzle game inspired by Angry Birds. It features various worlds infested by alien slimes where you are tasked to defeat them using unique projectiles at your disposal.

Within the project, I've illustrated 2D sprites (Characters and Props only) for the game's assets. I developed the game from start to finish and integrated various core gameplay systems such as physics, projectile paths, menu, level selection, audio, enemies, and user interface.

Contact

Got an interesting game project in mind?

GAME START!