Intrusion: Save Yourself
Platform: Windows
Build: Unity3D-HDRP / C#
Developed by Nervesmith Studios.
Intrusion is a first-person, psychological-horror game that aims to rectify the lack of mental health awareness by allowing the audience to experience what it feels like to be in the shoes of someone who is suffering from a mental illness.
Within the project, I took the role of directing the team and managing the project. I also lead various roles in terms of game design, technical or programming management, and quality assurance. Mainly, I created the game's level designs and integrated core gameplay features and systems. I also led the visual direction of the game through utilizing different tools available in Unity's High Definition Render Pipeline.